Guide
OGameX Pause Fleet Save
Pause Fleet Save prepares selected planets and moons for scheduled or dynamic downtime. It can transfer resources to a matching moon or Main Fleet, or send a longer espionage, transport, deploy, or expedition flight. Configure and supervise the first complete pause cycle before depending on it.
Overview
The feature sends all movable ships and as many resources as their cargo permits from each active celestial. That makes every origin, target, mission, and reserve important. A wrong destination or insufficient preparation window can leave a planet in an unexpected state.
Pause Fleet Save acts before or at the beginning of a pause. It does not continue making new game actions once the bot is fully paused. Keep automated activity below 14 hours per day and use meaningful downtime, but remember that fleetsave and pauses cannot guarantee account safety.
Configure the pause scheduler first so the feature has a known pause start to prepare for.
Timing Settings
Prepare resource transfers before pause controls when consolidation begins. Planets moving resources to moons and moons moving resources to Main Fleet can start during this preparation period. Main Fleet still waits until the pause begins before launching its longer trip.
Launch before pause adds a short buffer before the boundary. The goal is to avoid placing the final submission exactly at the scheduled pause time. Choose a buffer that leaves time for the game page and connection to respond.
The Current Run card shows the last result, next check, known pause start, and any message. Use Check now after correcting a setting when you want the feature to reconsider the plan. This does not override missing ships, fuel, targets, or a pause that is too close.
Planet and Moon Controls
Every detected planet and moon has its own active toggle. Open each celestial card and decide whether it participates. Do not enable an origin merely because it appears in the list.
For a planet with a matching moon, Transfer resources to moon moves the planet’s ships and available cargo toward that moon so the moon can make the longer trip. If no matching moon exists, this option remains unavailable.
For a moon, Transfer resources to Main Fleet consolidates toward the Main Fleet celestial selected in Settings. The target must be different from the source moon. Review Universe Scan and Main Fleet before enabling consolidation across the account.
If neither transfer option is selected, configure a direct mission for that celestial.
Mission and Target Choices
Available missions are:
- Espionage to position 16, which uses an expedition-slot destination.
- Transport, which sends to a selected target celestial.
- Deploy, which sends to a selected target celestial and can update the shared Main Fleet location after a successful deployment.
- Expedition to position 16, with a selectable hold time.
Transport and deploy require a target. Choose a detected planet, moon, or Main Fleet only after checking its coordinates. Expedition missions also require a hold-time choice. Direct espionage and expedition choices use position 16 rather than a normal planet target.
Mission availability still depends on the current ships, fleet slots, fuel, and game state. A configured card is a plan, not a guarantee that the flight can be sent.
Minimum Deuterium
Minimum deuterium to keep preserves a chosen amount at the origin when possible. The flight also needs fuel, so do not set a reserve without checking whether the remaining deuterium can support the configured target.
If a plan repeatedly waits or fails, compare the celestial’s available deuterium, expected fuel use, cargo space, and minimum reserve. A distant target may be unsuitable even when a nearby one works.
Status and Review
Each card can report not scheduled, pending, waiting, submitting, sent, failed, or skipped. The feature-wide result can be idle, waiting, partially processed, completed, or failed.
Review every card rather than looking only at the overall result. Partially processed can mean some celestials completed while others are still waiting. A failed card should be corrected before the next unattended pause.
After the bot resumes, confirm where ships and resources returned or were deployed. If deploy changed Main Fleet, review Bank and inactive-farming origins before those features run again.
Recommended Setup
- Create a scheduled pause well in the future.
- Select Main Fleet and verify all celestial coordinates.
- Enable one low-risk celestial card.
- Choose one direct mission or a simple planet-to-moon transfer.
- Set a realistic preparation period and launch buffer.
- Keep sufficient deuterium for the flight and reserve.
- Watch the complete preparation, send, pause, and return sequence.
- Add other celestials one at a time.
Troubleshooting
- No celestials appear: run a fleet-aware feature once so planets and moons can be discovered.
- Transfer to moon is disabled: the planet has no matching detected moon.
- Transfer to Main Fleet is disabled: select a different Main Fleet celestial in Settings.
- Transport or deploy cannot run: confirm a target, free fleet slot, available ships, cargo, and fuel.
- Only some cards complete: open every card and review its status and last error.
- Main Fleet changed unexpectedly: a successful deploy-style plan can update it; verify shared settings after the pause.
FAQ
Does Pause Fleet Save move every resource?
It attempts to move as many resources as the selected ships’ cargo permits while respecting flight fuel and the configured minimum deuterium.
Can planets transfer through their moons?
Yes, when a matching moon is detected. The planet can consolidate to the moon before the moon’s longer trip.
Which missions require a target celestial?
Transport and deploy require a selected target. Espionage and expedition choices use position 16.
Does the feature keep working during the pause?
No. It prepares and launches while actions are allowed, then the bot enters a period without new game actions.
Is one successful test enough for every celestial?
No. Celestials can have different ships, fuel, moons, targets, and travel times. Add and verify them individually.
FAQ
What is OGameX Pause Fleet Save?
The feature sends all movable ships and as many resources as their cargo permits from each active celestial. That makes every origin, target, mission, and reserve important. A wrong destination or insufficient preparation window can leave a planet in an unexpected state.