Guide
Inactive Farming Targets and Reports
The Attack List shows discovered planets, eligibility, latest report information, resource estimates, threat state, spy and attack history, priority membership, and the repeat interval. Use it to understand why each target is waiting or ready.
Overview
The summary shows inactive-only players, eligible inactive planets, and ready targets. Counts can change after a universe scan, espionage report, attack, or player-status update.
Each target card links to its galaxy system and can show the player, planet, coordinates, current status, total resources, lootable resources, fleet or defense information, storage levels, last spy, last report, and last attack.
Do not judge a target only from its name or old resource total. Review eligibility, threat knowledge, report time, and interval together.
Eligibility begins with the completed snapshot explained in Universe Scan and Main Fleet.
Target States
- Waiting for first spy report means discovery exists but current report information is missing.
- Spy sent, waiting for report means a probe flight was submitted and the result has not been processed.
- Resources below minimum means the latest loot estimate does not meet your threshold.
- Fleet or defense detected blocks automatic attack.
- Ready to attack means current known filters pass, but fleet and pause conditions still apply.
- Attack sent records a submitted attack.
- Attack failed after retry needs investigation before another attempt.
- Storage levels below minimum prevents ordinary automatic spying.
- Ignored galaxy respects the configured exclusion.
- No longer inactive-only removes a player whose current status is no longer eligible.
A red or blocked state should not be forced into ready by lowering every threshold. Verify the current report and target status first.
Review Espionage Reports
When a report is available, select View report to open its details. Compare metal, crystal, deuterium, lootable total, fleet, defense, and storage values with the card.
Threat clear should require known fleet and defense information. Missing detail is not the same as zero threat. If the report lacks enough information, adjust probe capability or re-spy rather than assuming the planet is safe.
The last-report time helps decide whether information is still useful. A target can change after a report, so high-value entries should be reviewed cautiously.
Re-Spy Controls
Re-check planet requests another espionage attempt for one eligible target. Re-check all planets requests fresh checks across the target list.
Use the single-target action while troubleshooting. Re-spying every planet can consume many probes and fleet slots and should not be used repeatedly without a reason.
A manual re-spy request still waits for an origin, probes, fuel, fleet slots, action timing, and an active non-pause period.
Priority Attack List
Select Add to attack list to mark a target as priority. Remove from attack list returns it to ordinary ordering. The feature-wide Prioritize attack list setting decides whether these marked targets are considered first.
Priority does not override inactive-only eligibility, ignored galaxies, current threat, minimum resources, attack interval, missing ships, or pauses. It is an ordering preference, not a safety bypass.
The high-resource auto-add threshold can also place suitable planets on this list. Review automatically added targets before allowing a large unattended queue.
Per-Target Attack Interval
Each target can use an interval from one to five days. This overrides the ordinary default for that planet.
Use a longer interval for targets that should be revisited less often. The card’s last-attack time helps confirm whether the interval has elapsed. A due target still must pass every current filter before another attack.
Changing the interval does not immediately launch an attack. It only changes when the target can become due.
Eligibility Changes
Universe refreshes can mark a player no longer inactive-only. The card remains useful as history but should not receive normal automated spy or attack actions.
Vacation, protection, stronger-player, banned, or active status can remove eligibility. Do not manually force a mismatched player back into the priority list without verifying the current game state.
Recommended Setup
- Keep thresholds strict in the main Inactive Farming guide.
- Review the first 30 visible target cards before loading more.
- Re-spy one eligible planet.
- Open the resulting report.
- Confirm resources, loot, threat, and storage values match the status.
- Add one verified target to the priority list.
- Set a conservative per-target interval.
- Watch one attack and confirm last-attack history.
Troubleshooting
- View report is unavailable: the target has no saved report identifier yet; re-spy if eligible.
- Threat shows unavailable: report detail is incomplete and should not be treated as clear.
- A priority target does not attack: check eligibility, report, threats, resources, interval, ships, slots, and pause state.
- A player becomes ineligible: allow the current status to exclude it rather than forcing another action.
- Re-spy all creates a long wait: probes and fleet slots are processed over time; use individual rechecks during testing.
FAQ
What makes a target ready?
It needs current inactive-only eligibility, sufficient known loot, no detected fleet or defense, a due interval, and suitable fleet conditions.
Does adding a target to priority guarantee an attack?
No. Priority changes ordering and never bypasses the other checks.
Why is threat information unavailable?
The latest report did not provide enough known fleet and defense detail to classify the planet as clear.
Can every target have a different interval?
Yes. Each card can use its own one-to-five-day repeat interval.
What happens when a player is no longer inactive?
The target becomes ineligible for normal automated farming and is marked as no longer inactive-only.
FAQ
What is Inactive Farming Targets and Reports?
The summary shows inactive-only players, eligible inactive planets, and ready targets. Counts can change after a universe scan, espionage report, attack, or player-status update.